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About Perfect Times
Contact e-mail: wendy@perfect-times.co.uk
Introduction
What is Perfect Times?
National Curriculum
Perfect Times Encourages
Components For Fluency
Maths for the masses: Wendy Fortescue-Hubbard
Introduction
Perfect Times is now available for sale on the WEB, as a CD and
as a set of cards, details of which can be found on this website.
Perfect Times is an innovation for teaching the automatic retrieval
of multiplication and division facts, a learning tool that has been
invented to help children become fluent in multiplication tables.
Perfect Times was originally invented to teach my two Year 7 classes
and a Year 8 class in an inner-city comprehensive school. The tool
had to be a game for a number of reasons. I wanted:
- the pupils to want to play many times, thus practising their times-tables;
- the game to be simple and fun to play so that they could practise
at home, leaving school time free for learning other mathematics;
- to be able to assess their fluency without the traditional testing
techniques and excessive associated marking;
- the pupils to be able to monitor their own progress without having
to display their failure but being able to show their successes
to their peers when they chose;
- the pupils to be able to work at their own level and pace.
The game is now used extensively across the UK and abroad, in the
card version. The youngest to successfully learn her tables was a
five year old who attended the ‘After School College’ in Nottingham
and the oldest was fifty eight a lady with cerebral Palsy who was
so successful that she took an arithmetic exam, her first ever!
The success of the game has travelled by word of mouth. For example,
one teacher moving from an Education zone to a University purchasing
70 sets of the game to give to her student teachers.
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What is PerfectTIMES?
Perfect Times is a game based on particular packs of cards, one
each for the times-tables. Each times-table pack is made up of a
set of factor cards (the 1-12 cards) and the multiple cards(the
answers to the multiplication table being played.
The design of Perfect Times makes it easy to distinguish between
the various times-tables and between the Factor and Multiple cards.
Each times-table is presented in a different colour you can see
the difference between the Factor and Multiple cards as these are
shades of the same colour, with the Factor card being the darker
shade. The Factor numbers are printed in white, the multiple numbers
in black.
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National Curriculum
Teachers have long recognised that fluency of multiplication and
division facts is an important skill to possess; indeed, there has
been a statutory requirement for pupils to know their multiplication
tables since 1988. Currently the Orders for the National Curriculum
(1995) state:
Pupils should be taught to:
- learn multiplication and division facts relating to the 2s, 5s,
10s and use these to learn other facts, eg double multiples of 2
to produce multiples of 4, and to develop mental methods for finding
new results ...KS1 PoS Number
- know the multiplication facts to 10 x 10; develop a range of mental
methods for finding quickly from known facts those that they cannot
recall; use some properties of numbers, including multiples, factors
...KS2 PoS Number
- consolidate knowledge of number facts, including multiplication
to 10 x 10, developing use of methods for finding quickly from known
facts those that they cannot recall; use some common properties
of numbers including multiples, factors ... KS3 and 4 PoS Number.
By Level 4 of Attainment Target 2: Number and Algebra, pupils should
have:
- mental recall of multiplication facts up to 10 x 10.
Despite this statutory requirement, a definition of what ‘mental
recall’ means is not provided. This has led to a variety of definitions,
set by individual teachers, which has caused problems for teachers
in different schools where no standardisation exists. This is particularly
apparent between primary and secondary schools and is exacerbated
by the fact that some definitions include time elements and concepts
of fluency whereas others do not.
Interpretations of ‘mental recall’ include:
- Accurately recalling multiplication facts when no time limit exists.
- Reciting a table sequentially, for example ‘two twos are four,
two threes are six.’
- Saying a sequence of multiples, for example ‘two, four, six, eight...’
- Considering a child to be fluent in a particular table when they
achieve a certain percentage in a written times-table test.
- Working out the answers using a mediation technique, such as working
through the problem on paper or by using their fingers.
- Responding
quickly to questions rapidly fired at them in front of their peer
group.
Previously I have employed a variety of different methods for teaching
children their tables. For example: singing to times-tables tapes;
writing them out over and over again; saying their tables in sequence
to me; rapid fire questions in front of peers; written tables tests;
playing ‘fizz-buzz’; looking for patterns. Some techniques were
more successful than others.
Through a survey amongst city centre shoppers, primary school children
and teachers, it became apparent that some of these techniques were
viewed as negative learning experiences. This was indicated by responses
to the term ‘multiplication tables’ which included such words as
‘boredom’, ‘dread’, ‘fear’, ‘rote’, ‘difficult’, ‘pressure’, ‘embarrassment’
and ‘intimidation’. Further research has suggested that rapid response
to number fact problems led to children displaying intense feelings
of discomfort. This can leave a lasting impression and lead to negative
attitudes towards mathematics in general.
Quite often there is pressure from parents, who, in their efforts
to help their children, teach them the way that they were taught,
often passing on associated attitudes. One proud mother once told
me how she helped her son learn his tables: ‘He hates having a shower,
so I make him say them correctly before he is allowed out.’ The
results of this research can be read in my MSc Thesis entitled ‘Multiplication
Tables: The Associated Issues” through the University of Plymouth.
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PerfectTIMES Encourages:
High levels of motivation
People pay most attention to those activities that are fun, regardless
of their usefulness. Perfect Times allows the player to carry out
a necessary activity whilst having a great deal of enjoyment. Perfect
Times is a competitive game. The competition is more often the player
against him or herself than against anyone else, but various games
allow Perfect Times to be played in pairs, groups, or even teams
(relays). Perfect Times motivates players to want to improve their
score, encouraging high levels of practice.
Immediate corrective feedback
When learning to become fluent at times-tables, it is essential
for errors to be corrected as quickly as possible. Incorrect responses
must not be stored in the memory for too long or the bonding between
incorrect facts may be stronger than for the correct facts. The
state of correctness forms an integral part of the game; answers
are checked at the end of each turn, mostly in less than one minute,
thus giving immediate corrective feedback.
Use of a variety of mental methods
Facts are best committed to memory when the learner uses a variety
of mental methods such as looking for patterns, using what the player
knows to find the fact that is not known. Some examples are provided
in the help menu attached to the game. The player soon abandons
these methods of recalling facts and will make a conscious effort
to learn them in order to gain reduced time scores. However, research
has shown that where a learner has worked out for themselves ways
of arriving at the answer (as opposed to reading or copying out),
they will retain their tables more effectively.
Non-sequential learning
Being able to respond immediately to any multiplication question
requires being able to have random access within the memory to those
facts. Learning tables in sequence – 1 x 7, 2 x 7, 3 x 7, or as
a list of multiples (7, 14, 21, 28 ...) often means that pupils
have to work through a table to arrive at a correct answer. Random
access is more easily acquired if facts are learned in a random
fashion. In playing ‘Times Up’, the main Perfect Times game, both
the Factor and Multiple cards are shuffled, randomising the sequence
between turns.
Quantitative assessment of fluency
Assessment of fluency can be made through the player’s time scores
this ican be seen as a score as the game is completed. Research
has suggested that fluency for non computer card version is achieved
when a player consistently has total time scores under 20 seconds
over 10 rounds. This does depend on their reaction time.
For a small number of people the reaction time (the time it takes
to place the factor card on the multiple card once the answer is
known) is slow enough to produce times consistently above 20 seconds.
In this case the player should play ‘Times Up’ using the factor
cards from any two sets of times-tables, matching factor card to
factor card (i.e. 1–1, 2–2, 3–3 etc.) The computer finds the median
average score by putting the 10 reaction times in order; add the
5th and 6th times and divide by 2. This median average is then deducted
from the players’s Total Time. If the total score is consistently
under 8 seconds then the player can be assumed to ‘know’ the times-table.
Further research is needed to verify the scores from the computer
version as computers are now faster.
This system of assessing fluency offers a standardised, quantative
measure of mental recall that can be understood by all.
Using Perfect Times for those with special needs
Players can work at their own level. Players are encouraged to compare
improvements in their own score and not to compare their performance
with others. Perfect
Times is suitable for use with players whose first language is
not English and where perceived inability in learning the times-tables
is a language rather than a mathematical problem.
Perfect Times not dependent upon the ability to write. Hence Perfect
Times can be used with young children or those who have difficulty
in writing.
Perfect Times has been used successfully with children who have
hearing impairments.
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Components For Fluency:
Properties to help develop fluency
| Psychological |
Classroom
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Multiple practice |
Pupils should want to -:
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Immediate corrective feedback
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Practice many times |
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Generation of answers (have a mathematical conversation) |
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Be able to monitor their own progress |
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Random acquisition
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Be able to work at their own level and pace |
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High levels of intrinsic motivation |
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Be assessed without the necessity of traditional
testing |
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Multi-sensory
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Be learning tables as part of a meaningful exercise. |
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Independent of language barriers
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Independent of writing ability |
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Maths for the masses: Wendy Fortescue-Hubbard
FELLOWSHIP
STRICTLY EMBARGOED: 19th November 2001
Wendy Fortescue-Hubbard, a highly talented and energetic maths teacher,
has received a NESTA Fellowship of £75,000 over three years
to develop her talents as a national media personality who will
help to popularise maths, making it exciting and accessible to people
all age groups.
Devon-based Wendy has been teaching maths for the past fifteen
years and has devoted much of her time to developing alternative
approaches to teaching the subject to both children and adults.
Her teaching methods have been acknowledged as exemplary by the
teaching standards organisation, OFSTED. Wendy has taught in primary,
secondary schools and supported Dyslexic students in their mathematics
at University. Wendy also writes maths materials for an educational
publisher, has invented and patented a game for teaching and assessing
fluency of multiplication and division tables, advised Channel 4
on their 'Maths Programme', has presented Royal Institution masterclasses
and researched in mathematics education.
Through out her career Wendy has demonstrated her gift for teaching
and inspiring others in mathematics. This has not only been in the
classroom but also outside the more usual framework, through mathematics
clubs, for children and for parents, and residential maths courses
She is regarded by her peers as a mathematician with exceptionally
good, inspirational people skills, who has a vision of maths as
the popular science of the future.
However, Wendy feels that her gift for teaching mathematics would
have more impact on a wider stage with a national audience of children
and adults, helping them to understand and develop an enjoyment
of maths.
NESTA's Fellowship will enable her to achieve her key aim which
is to develop the skills, contacts and experience required to work
in a range of media, from television to newspapers on a national
scale.
Maths is a subject that can become a mental block to a great number
of people early on in their education which can lead to problems
later in their careers. Wendy's gift for the subject together with
her drive and energy will help break down the barriers so many people
have with understanding mathematics.
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